Last year I got the opportunity to work with First4Figures and here is what I was responsible to create, Megaman X . They are sending me one miniature this year. More details on the product can be found here> http://www.first4figures.com/compone...,3/product,126
IGN recently posted up an article with some new information of the game. God I'm so stoked for it. Now I can see why the guys been saying this will be the biggest game of 2010 http://xbox360.ign.com/articles/106/1060968p1.html
mhm looks like crappola.. I'd hope its a case of too far a distance between marketing and art team or a leak of some kind. Really cant figure out why they would want to release something that looks like CS 1.6
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
If they're a legitimate business they won't bat an eyelid at paying you 15-20 an hour If they're not then you don't want to work for them Long term Contract work should pay 130% of an acceptable wage for a permanent job Short term should be at least 200%
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock. I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. More shots in here: https://www.artstation.com/artwork/A9GlYq
So I'm trying to branch out into env stuff. Gonna do a real simple building and put it into udk (heavily based on a house near me). 3ds max atm. Here's the first modular piece I have done, 512x512 & 116 tris. Too much?
... I want one: http://blog.wired.com/cars/2009/04/gm-and-segway-b.html I know it doesn't fit the needs for most situations, but this could be damn cool if I don't have to use the roads :D Of course, it probably will end up being $13k, which would out weight the want ;)
Hi there, got a little issue with dDo when I start it. I'm using Photoshop CS5 english version and Quixel 1.6. Got this message when I try to create materials : "The command set is not currently available." How can i fix this problem ? Thanks !