Hey guys. I was working on a character a while ago and left it for a while. I intended to create two Lambert materials for the characters' texture - one for his props and another for his body. I had already mapped and textured the props which is the last thing I did before leaving it to do some other work, but when I came…
my beta license expired today, which I had no idea would happen.. luckily, I had my work saved to obj otherwise I could be looking at stuff locked in silo2 beta format... mine, and mops have both expired. I've only managed to find one or two other references to expired versions on the web, but I bought mine fairly close to…
Hello! I have a question...lets say i created high poly rock with zbrush. Now i exported that into maya and retopo to make low poly mesh and uv map it. Since high poly mesh also has poly paint, i'd prefer to use zbrush to generate normal and color maps. Now i'd like to import low res mesh from maya back into zbrush. So…
Anybody catch this? I was a big fan of the original movie, and didn't really get into the two TV shows until recently (they always seemed a little too silly/lite for me). This new show seems much more serious. I can see where the accusations of "Battlestar Galactica clone" come from though. A crew of military people come…
Wouldn't normally post this, but it only lasts one day, so i figure it'll give people an head up. http://store.steampowered.com/early-holiday/ Champions Online 50 percent off $19.99 Fallen Earth 50 percent off $24.99 Dragon Age: Origins 25 percent off $37.49 Batman: Arkham Asylum 50 percent off $24.99 Far Cry 2:…
I see in every portfolio critique to focus on one or the other, character or environment. Now would this be true for someone not aiming to be in the industry ? ( still wanting to improve my skills drastically though) do I have to decide between those two? Why cant I do both if I enjoy it. How extreme are the limitations I…
Hello, fellows! I've desided to become a concept artist or 3d modeller - all this looks very interesting to me. I have too late figure out that i really do want to create concepts and models (right after i finish univercity), but still i believe that there is a chance. Here is some first scratches and doodles i did for…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort all around folks; there were some really polished pieces with the last Challenge! I'm a little behind in getting Challenge 46 set up - as such I'd like to get as many votes as we can in the next two days and have our selections…
There are a few too many variables here to give you a clear answer (such as, what engine will your work go into?). However, it seems like your biggest issues is that your spec/gloss values appear differently in Toolbag than other shaders, a very simple thing you can do is adjust the slider after you import. Gloss values…
:) so glad you guys are just as excited as me...Im really proud of the design and quality I am able to develop now, and I know once I start at Blizzard I'm going to drastically improve! Just getting to work; got a few things on my plate For Link -want to address the pants for sure (possibly remodeling as I agree it is very…