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Maya - UVs reset themselves?

Hey guys.

I was working on a character a while ago and left it for a while. I intended to create two Lambert materials for the characters' texture - one for his props and another for his body.

I had already mapped and textured the props which is the last thing I did before leaving it to do some other work, but when I came back to it today I found the UV map for the props had reset!

The UV map I named 'prop' is still assigned to the meshes and the texture I made for them too, but it's as if the UVs themselves have just reset, screwing up the texture.

Here's a screenshot of the problem.

mayauvproblem.png


I browsed Google and these forums but couldn't find a solution.

Thanks a lot for any help.

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