Hey guys.
I was working on a character a while ago and left it for a while. I intended to create two Lambert materials for the characters' texture - one for his props and another for his body.
I had already mapped and textured the props which is the last thing I did before leaving it to do some other work, but when I came back to it today I found the UV map for the props had reset!
The UV map I named 'prop' is still assigned to the meshes and the texture I made for them too, but it's as if the UVs themselves have just reset, screwing up the texture.
Here's a screenshot of the problem.
I browsed Google and these forums but couldn't find a solution.
Thanks a lot for any help.
Replies
At the moment I only have one UV set for the entire project so I'm in the right one. It just seems the UVs have just reset of their own accord - there's evidence I mapped them with the texture I assigned but when I came back to this project, this is what was presented with.
Have UV maps ever just reset before, and is there a way I can recover them or re-assign them if they're hiding away somewhere?