Hey folks. I find myself with somewhat of a dilemma. I've been roped into making some high res rendered promo material for the studio next week, primarily working on lighting and materials for Mental Ray. Now being more or less exclusively a modeller and game res texture artist, I've kinda got 3 days get at least a working…
Hi Every one... My name is Vikas Jain from India. I am a professional 3d artist and Over 5 years providing my best services to industry.I have worked for both industry gaming and E-Learning but now I am working as a full time freelancer. I have good experince in character, props, environmental, vehicle modeling,…
Hello, I have a little bit of a problem with a model. It says the alpha channel of the texture is packed within the blue channel of a 3 channel composite. Meaning there is a colored picture and they placed the opacity map data only in the blue channel. How do I isolate the blue channel in Cinema 4d Materials, to use only…
Hey, I usually try to get critique from Facebook but thought as I'm getting more serious and wanting to get a portfolio ready for an Industry Job thought i'd ask this thriving forum. This is my first real new portfolio piece since graduating. I have experience in Ddo/Painter but I decided to take the Photoshop route to…
Hi Polycount :) I'm thinking about software and stoof for my handpainted personal project, and a couple of/a million questions came to mind... What is good software for baking normals? I've always done it in Max, and it's seemed fine to me, so why do people choose other software? Also, I'm leaning towards 3D Coat for…
I am looking for artist(s) for 3 types of work for a single game project (single theme): - Concept art for 3D props/objects and GUI And then subsequently the above elements in their final form: - 3D modeling + hand-painted texturing - UI elements Theme is non-horror mystic fantasy. Materials are stone/rock + trees, glowing…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
Looking at the Assassins Creed Unity art, there is a floor piece by Vicent Derozier which captured my attention: https://vincentderozier.artstation.com/portfolio/here-are-all-the-modules-i-have-done-for-the-fencing-room-in-the-cafe-theater-i-was-here-responsable-of-the-assets-modularity-and-visuals…
Is it better to bring a whole environment into a program like Substance Painter to texture, or how would you break down your scene to do it? ( I own a current copy of SP and a recent study has me looking for an answer.) Asking because I am trying out the Blender to SP plugin I just bought, expecting one piece, and it…
This looks awesome man. I'm having some problems with the skull. The chest is supposed to be stylized and hand painted, as the skull is fairly realistic. I would tweek with it's proportions abit more (the skull) and maybe give him a big cranium or something exaggerated. also it looks like there's a piece that the skull is…