Hello everyone! Currently I'm interested in 3D character art for videogames, so I've been practicing modeling and I would like to improve. Here is the blocking of a character that I'm working on and I would like to ask for feedback. I tried to fix the proportions and everything that my eyes could see and try to match :)…
Hey Polycount! This is one of my latest projects, this time I wanted to practice a bit with ZBrush and do something more stylized. Hope you like it! Comments and feedbacks are very welcome :) For more pics follow this link: https://www.artstation.com/artwork/VgWo6Z
Hi there, I need some feedback on my face sculpting practice. I'm still having trouble on doing the lips and no matter what reference I use I still feel unsatisfied on whatever result I make of it, any tips? By the this is a female face.
Hey guys!! I did this model to get out of my comfort zone about cartooning stuff, practice simple and fun shapes.It was a quick project, no uvs, no retopo and no texture, I just use vertex color!! Hope you like! Concept: Derek Laufman
Bilora blitz BOY made in Germany 1957. Bordeaux Bakelite Body with hot sync. shoe. I just love the design. So a bit of old school SubD practice in maya :) , ended up finishing it. Enjoy :) https://www.artstation.com/artwork/xzbRE1
Hey I just need a link to the website that throws up reference images every 30 seconds or so, I lost the link and now I cant find the website, just sketching out basic muscle systems for practice atm, thanks guys.
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.
It's time I start getting organized with my art practice again. There are a few things I'd like to improve on. #1 being better understanding of color and painting, #2 is designing full characters in color and #3 would be drawing figures in pose and scene. Starting on #1:
This scene started out as a project for school. I decided to go make it low poly, to practice LP'n techniques. And the results came out like this: - The scene ended up looking too low-poly and pointless in terms of presentation.
Latest: Spent last week getting this up to quality, planning to upload to my website soonish.. Haven't done much stylized stuff yet and the last one didn't turn out great so I'm doing a lot of practice