http://www.tomshardware.com/news/cougar-point-sandy-bridge-sata-error,12108.html apparently the 3gb/s SATA controllers are pretty fucked, and intel are going to be ordering recalls pretty soon. anyone who's purchased a sandybridge motherboard might want to keep tabs on their vendor/manufacturer for details on how/where to…
Hello, I started with 3ds max a week ago and now I have finished my first animation. It goes about Zoey from left 4 dead doing a wallflip. [ame] http://www.youtube.com/watch?v=LrQj4xRRGBA[/ame] SORRY FOR THE DOUBLE POST! D: THOUGHT IT WAS AN ERROR THAT THE THREAD DIDN"T SHOWED UP BUT I WAS WRONG!! XPxanderXP
Moving onto another character now, hoping to get more practice with clothing. i started with the body and detailed there and have now blocked out the clothes ready for detail. I'm still not 100% sure how I'm going to go about some of it, so I'm expecting a lot of trial and error. Any input would be greatly appreciated! :)
Hi, I just wondering if sharing uv map for baking recommended ? something like the image below : is it gonna be fine or I will get error when I baking ? if this cube, I share the top with the bottom and the left side with the right side. when I baking the normal map is it gonna be fine and perfect or I will get bad baking…
I keep getting this error with some subtools when I try using the DMM with them. Sometimes they are objects that were imported from Maya and inserted into my Zbrush tool, sometimes they're not. I found this thread that suggested turning off symmetry options in the Remesh options, and I did that, but the problem still…
I make my High poly mesh in Zbrush and export it as FBX file after that I Bake Normal map in SP.The normal map has some weird mark on it can any1 help.Also the SP log show this error :[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed
Hey guys i am currently updating my portfolio www.benhearndesigns.webs.com and am re-doing my church scene because of the errors in it the first time i made it last year. My development shots are in the attachments not much in there so far because i have been working on it for a couple of days but its getting there What do…
I'm making some custom materials but they all look funky (almost positive that this is user error). I've been saving over existing materials and creating "test_x" files but now my mat browser is cluttered to death with custom materials. Where are custom materials stored locally so I can do some spring cleaning?
Hey guys, trying to bake out a curvature map for my Hard-surface model but Im getting grey lines across all the UV seams; see image below. Any ideas why this is happening? When I try and apply some edge-wear these errors really start to show up :( Thanks in advance!
I have installed the latest version of xNormal but when I try to start it I get the error message "Seems there are no tangent-basis calculator plug-ins present in the xNormal's plug-in folder...". However the default Mikktspace plugin IS in the plugin folder and just doesn't seem to be recognised. I've tried reinstalling…