Hey guys, Another Souls - Doom mashup arena map for Deathwave and DWVR ([url]http://bit.ly/2gyPFcn[/url]) . Assets used for the map are from the Infinity Blade Assets pack from Unreal Engine marketplace and a rock from the caves demo Share your thoughts and cheers :)
Hi There! I finished my Game Environment Demoreel yesterday and wanted to share it with everyone. All of this was rendered in real-time in Unreal Engine 4. If anyone has any questions I'll be happy to answer them! Here's the link with the actual video in there: https://www.artstation.com/artwork/Gqa3d Cheers! Stef
Hi there, I plan on making a scene based on Manhattan's Theater District with inspirations from Great Gatsby,Blade Runner, Star Wars and Bioshock. My goal is to get this into the Unreal 4 engine. Here is a paint over of concept art from star wars to get an idea of what kind of mood I'm aiming for.
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
Hey guys, I was wondering if anyone knew how I go about using the transmission map Knald makes in UE4. I don't really need it or anything, I just want to see what it looks like. I wasn't able to find anything online specific to using them in unreal. Thanks
ReelFX is looking for an Unreal Engine 4 lighting artist to start as soon as possible. We are working on an interactive IOS project, with a fairly tight deadline. We are located in Dallas, Tx, and we are willing to provide relocation services. If you're interested, please send your website/resume/porfolio…
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Hey I just started a new environment and I wanted it to be a lot more UE4 intense and I wanted to focus on lighting and layout. I plan to change up the layout and make model updates. I'm using this to learn a lot about lighting, and effects in unreal 4 so any cool info would be greatly appreciated!!!
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
Been working on this for a couple of days, old model new textures for a Unreal game I'm working on, hopefully going to get around to the final details tonight. After a little bit of wearing update. Modeled in Blender, textured in Substance and rendered in Marmoset. Any observations? Really want to throw my all into this.