Hey I just started a new environment and I wanted it to be a lot more UE4 intense and I wanted to focus on lighting and layout.
I plan to change up the layout and make model updates. I'm using this to learn a lot about lighting, and effects in unreal 4 so any cool info would be greatly appreciated!!!
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Did some small lighting tweaks, going to finishing off the initial assets soon.
Do you have a reference or a concept to work from?
Did you use a light shaft bloom?
Update on the build progress and light:
I used laght shafts, but what you're seeing are manual godrays I tries out from a tutorial i will give them more time and decide if I want them or not later.