Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Currently looking for work. Here's an overview of my work: [Note: Please inspect individual portfolio pieces for further images and model breakdowns] - - - - - - - - - - - - - - - - - - - - - - - - - - - 10+ years experience in 2D/3D art production and design. Portfolio: https://www.artstation.com/markvano…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Hi all! Currently working on a sculpt based off the the actress Alice Eve. I'm having trouble getting more of the likeness out of the sculpt and could really use some input. Thank you everyone for taking a look!
Hello! For some time after baking from low poly to low poly I've been facing some dashed lines on my model. They are quite prominent on ao and curvature maps; however, there are some artifacts on the normal map too. UVs and wireframe seem to be okay, so I don't get why it's happening. Here are some screenshots.
Hi, new here. So I'm a 3D props and texture artist. I have around 4 years of experience in 3D but all that time I was working(freelance) in product design and animation, but deep down I always had a passion for working with game models/textures. so recently I thought to take a break in my freelancing and really push to…
I am a Zbrush beginner. I was trying to make a fish like the one in the picture, but I can't seem to get it right. Can you guys make this fish? I made an 8 minute video of me making it. I would be happy if you could give me feedback on it. https://youtu.be/u0UtEH-gQ5U
Hello everyone, My name is Anna and I have been working a a freelance concept artist for a year now. You can find my portfolio here: https://www.artstation.com/awaiq I am open for new experiences.
Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
Most recently, my partner and I fleshed out the scene further with more props, some of which are UV'd and just need to be textured. I decided to create a new tileable brick texture in Designer. The new look was much more interesting so I opted to stick with brick on the interior as well. I created an instance with a slight…