why is it so dark? been working in unreal for about 3 h and I´m lost. Everything just looks shit. The material is a mask so i can use alpha for cut out and i have 2 sided shading on. I have no idéa what I'm doing... please help!
First completed environment scene that definitely took up a lot of time while experimenting with work flows and techniques.Been working on it for a few months due to redoing most parts of it. Kitchen environment set in 1950s America. Doing up the blood was definitely the hardest to control but it has been fun experimenting…
Hello, I've been working on a mech that is based on the Wanzers from the Front Mission series. So far, I have set up a basic turntable plinth within Unreal, though the plinth still needs to be replaced with something better. I have enjoyed this project and I would love to hear some feedback.
I had someone email me and ask me about how to do this sort of tiling techniques in Unreal this week so I thought I’d make a little video and help them out: https://www.youtube.com/watch?v=De8DUod26Mg any feedback or comments or questions for future videos would be welcome!
Hey polycount, I managed to get a gerstner wave working based on this livestream. Here's the code if you want it! To use the code just copy and paste the contents of the text file into a material graph! Hope it helps anyone else trying to get realistic ocean waves in their scene.
Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
ok so im workin on a project in ut3's editor i wanted my light's radius to modulate bigger and smaller,back and forth. anyone know how i can do that i don't just mean fixing the color, to make it lighter or darker, i need that specific action
Hello. I got a skeletal mesh with working morph targets and I created LODs using Unreal´s skeletal mesh reduction. The LODs are very fine, but the morph targets don´t work anymore on them. They do work on level 0, but not below that. Is there a way to keep the morph targets working? Thank you : )
I create: - Visualization and Cinema assets, with sub-d and mid poly accurate surfaces. - Custom 3d models for 3d printing, prototyping, mold making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.
Hi, I'm trying to make some tiling floor sections for unreal 3 in Max and was wondering if its possible to snap a vertex to the grid that isn't already aligned to the grid. Currently when I use the snap grid on an unaligned vert it moves one grid unit but does not align to the grid. Any help would be great.