Hi everyone, Redoubt: Project-X (working title) is a side-scrolling action game set around 350 years in the future. The basic premise is that humankind has finally developed faster-than-light technology and begun colonising a new planet a few thousand light years away to ease the burden of an overpopulated Earth, the…
Been a while since I last updated this, work takes over. Here's a few new things I've worked on for my own amusement. These were originally intended as weapon mods for the VR game blade and sorcery. And something I'm currently working on for fun and practice- as a bit of a change- this guy is going to be a hand-painted…
Hey Guys I thought it would be fun and interesting to see what peoples top 50 favorite films are! I was inspired to post this after hanging out with some friends at the bar tonight talking about the very same thing. Mind you this is not a list of the best films of all time, so you shouldn’t feel bad if you don’t have the…
I've been dropping these concepts in the WAYWO thread long enough that I might as well get my own thread going. I've wanted to do something like this for awhile now, but never wanted to pull the trigger on the idea because I didn't want to get myself in to something I'd just stress over at home. Since this is a personal…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
Hi everyone, I'm a huge fan of the Xmen. This fandom got serious in the 90s with the cartoon and Jim Lee and later Joe Mad years. I'm also a fan the recent Disney Infinity Marvel and Star Wars figures, but I found it kinda tragic that these specific versions of the Xmen might never get made for this game/toy line. Or at…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Polycount is a two way street. I see stuff like "this should be in the wiki". It's OUR wiki built by everyday members of the community (mostly Eric Chadwick), sign up, help the guy out, and add it. "I don't get any replies!?" How many times have you tried to help other people? Even if you're not sure its the best answer,…