Thicker walls block light leaking and offer a little more flexibility if you want to nudge the meshes off the grid for some randomness or variation. Also for newer games if they are using mesh shaders or nanite, closed meshes can cull meshes behind them better.
Hello everyone! My name is Michael Clarke (aka Xynode). I haven't posted on Polycount before since I have been very slack and not managed to reach out as of yet. But that's about to change. I would love to get some opinions and perhaps give some back in return as well as showcase my art from time to time between projects.…
Part of my final year project was to create a Portfolio piece of my own choosing. I decided to create a mechanised walker based off a variety of concepts, with some of my own design thrown in. Hopefully you guys have some feedback and critique for me. Cheers.
If you are going to render 500 of the same mesh at different positions, rotations and scales then technically all you need is 1 mesh data in memory. That doesnt mean that is the best way to render the objects though. These days its generally much better to batch static meshes into compound meshes which can be rendered in 1…
I started working on this Character last year, using Changwoolee concept and various other references, i am giving up working on this one now Used Zbrush for Sculpting Hardsurface and the Character, Maya for Retopology and hair cards, Substance painter for texturing and Marmoset for Presentation, Thanks to Andrew Averkin…
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Hello everyone! I've worked on this a bit but it's the first time I've tried to animate a robot so I want to get some advice on how to push this further. Would really appreciate some help. Thank you all for taking your time to view my stuff and I hope everyone has a nice day! (rig link: https://gumroad.com/l/ZyNEq )…
Hey guys, heres a concept design that im working for a contract. Therese no NDA so i can post process and gather comments and critics. The theme was to build a heavy suit that would be used to repair vehicules on battlefield. So the arms are equipped with - Blow Torch - Rivet gun - Ripper Saw - Impact Hammer -Plasma Cannon…