So I'm trying to make a base head that I could reuse as the starting point in future projects instead of sculpting from scratch each and every time. I'm definitely gonna do some more work on the eyes but what do you guys think of it at this stage?
i´m working on this head now a wile but at least i think it can be showen now I won´t use the smoothed version for the model.. just for toying with semi high poly and so the mesh-flow is still a mess.. but i will fix this later.. its still wip
I was planning on making a Faceless Void head so I need info. I saw items which using default mouth, I wanna know how do they do that? Do they just delete the upper faces and use the same UV or do they create a mouth of their own.
Crappy to hear about an learn about: heads up btw might be worth knowing if you do not watch this guy or anyone you do watch hasn't informed you or whatever if you use these things: https://www.youtube.com/watch?v=KGF2a74ra9M Also if it is not mentioned here, there is a situation where "someone" who released things under a…
The top of the head looks too high and the eyes seem weird. Maybe the eyes will look better once you add lashes but the head needs to be shortened a lot.
Hello , I see that a lot of the brushed showcased in the zbrush tutrials for IMM are available in the presets , but I can't find the snakes head/body/tail ... are they somewhere or available eventually for download elsewhere?
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!
Hi guys, i'm currently trying to learn how to sculpt a head in Zbrush these are the results of my latest sculpting i usually sculpt from a basic sphere with a reference image, and i use dynamesh. i'm aware that my sculpt is still far from decent, and if you guys have any feedback as to how i should practice sculpting or…