Hi guys, i'm currently trying to learn how to sculpt a head in Zbrush
these are the results of my latest sculpting
i usually sculpt from a basic sphere with a reference image, and i use dynamesh.
i'm aware that my sculpt is still far from decent, and if you guys have any feedback as to how i should practice sculpting or for my model above, i'm all ears
Replies
I'd double check the anatomy as well. The eyes are too far to the sides, and the lips might not be wide enough either. Also the distance from the bottom of the nose to the top of the lip is too far as well.
If you keep the subD lower and use the move tool to get your landmarks in place, you can start added some detail and you will notice you wont have as lumpy a sculpt either!
i did try to keep the subD to a lower level, however i just seem unable to sculpt the basic shape of the mouth, so i turned the subD up and didn't turned it down again, i'll try keeping the subD at the lowest when sculpting the basic shapes down next time
ill definitely try doing some human skulls, thanks for suggesting Asaro head, its seem to be a good reference for me to start sculpting
http://www.polycount.com/forum/showthread.php?t=122731
Ps. I work on mouth/lips much later, after I get most of everything else in already. Ear does come last in my book though.
woah i will definitely read that thread, cant believe i missed it
in the end, did you use dynamesh for your sculpt ? you cant navigate between subD that way right ?