Inspired by my interest in the Maschinen Krieger universe, I give you Fat M.ak 2.0. The first in a line of plus sized mechanical workers. One Sheets Cool hoist I found online - I recreated it for the shot. Thanks for looking! Daf dreamscraps.com artstation.com/Daf57
So i created this for my portfolio, what do you guys think? I am still working on it so any ideas/feedback will be helpful! It isn't something meant for players to be able to access, it's something that could be off in the distance or something like that.
I apologize if I misunderstood your question, but can't you create the edges through a Blender-like solidify modifier? My MD to Blender retopo method uses three meshes (Posed high poly, flat high poly and flat retopo) and goes like this: - Create clothing and do a quick retopo in MD just to get the silhouette and edge flow…
I am a bit puzzled to figure out what's your issue with the sphere here. Usually people just do geosphere from Max or isosphere from Blender, or just subdivided cube , make a seam along equator and relax two circular uv islands a bit . it's not a big difference really. Then you bake whatever hires mesh you have. Normal map…
Hi, I am very new to the gaming industry with only one year of experience. I was asked to take a 48-hour test, not paid, AND they said that they would publish it on their site and use it for a magazine. Also, the test is kind of a reach from what I showed in my portfolio (there was not much info on their site on what they…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
Heard. And I felt like I roughly understood your original post but the main three steps really confused me (I read it a couple of times and looked up some of the information on google but couldn’t get clarification). - Export thin version of posed high poly clothing and its flat version after resetting it to 2D. Also…
Hey everyone, I appreciate your help! I experimented a bit, but I'm curious about how to achieve the refractions in the glass. I attempted to apply the texture to a flat solid mesh, but it appears too flat. I'm aiming to create the look of glass blocks. What would be the best way to model this? Should I go for a solid…