Is it possible to change the color of a texture image, by changing the material color? Or would I have to completely swap a texture image that has a different color? For example: I have a hat mesh with a colored image for the texture. One way to change the color of this hat is to swap it with a texture image of another…
Hello, Kuroato Media is currently seeking a 3D Model Texture Artist for an upcoming Multiplayer Browser FPS / TPS Game set to Release in March. The Title of the Game is "Apocalypse City: Sons of the Fallen World" Beta Testing is available at: http://apocalypsecity.net/ For additional Game info and Media visit:…
I know Pior is using it... maybe another UFO arround know about it : http://www.tamasoft.co.jp/pepakura-en/ Anyway, I actually create a body with one texture, but when I import another body part with another texture, all the models and 2D pattern already in my scene get this the texture of the last import... If I check the…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Alright decided to bring this back to life as I need more help with texture blending. I have a grass texture and a cliff texture I need to blend together at the top of the cliff texture. The Cliff texture is a 1024 x 1024 horizontaly repeating texture, and the grass texture is 512 x 512 and is seamless in both directions.…
Hey, I'm starting work on a pack of generic art assets for the Unity Asset Store, and I'm having difficulty wrapping my mind around how to optimize this in a broad sense. I know that the conventional wisdom is that, whenever possible, multiple objects should share the same texture and material (and be batched together if…
Sorry for the late reply. I've been working on these textures, trying to figure out how to create these shaders. There's so many possibilities that it's overwhelming. I'm not experienced enough to go with your first method Eric, at least make each texture look different that is. I don't know what I could do to add variety…
I'm working on some UDK stuff for university. I of course work at home on things and bring them home. Today I noticed how much better my textures seemed to look on the (better) university machines. I'm guessing that the UDK has decided that it would melt my computers brain (2 GHz Dual Core, 2 Gigs of ram) to show the…
Zylex, this is not about painting cleaner textures, although its one of the defining properties for handpainted textures I guess. Its more about WHAT you paint. So far, all your textures here look like: - um, ok. if I scratch here, then I think it should look like crack. maybe. You don't think. You need to know. If you…
Thanks for your reply. I don't think I'll be needing another channel. But would there be any profit in removing the alphas from two other textures and add them with my mask in a new texture? Then the new texture would be replacing 3 alpha channels. Still better to use the alpha? And I'll throw in another question about the…