Hello again! I tried to open the file. But my max is to old to make it. Now i am trying to replicate the scene by your description, with OSL Uber Bitmap Node.
Hello! I've low performance PC for that. And my scene will look like in the picture. What's the best choice for render the big scene with low PC? (Maybe scene isn't big, but I think about future projects :smile: )
I have started a forerunner scene and I hope to learn heaps from doing this scene. For this scene I want to add some of my own elements design tweaks to it, as well I will be referencing multiple concepts. here are the concepts: Current Progress:
Hi Polycount, I've recently installed Substance Painter. I started watching the YouTube video tutorial series for it and I downloaded the project files to use but for some reason I can't open them :@ I also found that I don't have a samples folder or any of its content (which is used in the video tutorial series on…
My first environment scene in Unity5. All models are modeled and textured by myself. Since this is my first ever created scene, feedback is welcome! :)
Hi, this is the new scene I'm working on. I decided to do an industrial scene inspired by environments from games like destiny, COD and the division. For the base I'm reusing an old scene that I made 2 years ago and making it modular. First steps, making the scene modular. Some of the images I am using for inspiration and…
Hi, apologies if this question has been answered before but I coulnd't find any definitive answers. When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For…
WIP scene im working atm in unreal . this scene is inspired by the mass effect universe and it pretty much is my first scene in UDK however i will be finishing/populating this before GDC ... any thoughts i need all the help i can get..