Hi, apologies if this question has been answered before but I coulnd't find any definitive answers.
When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For example:
3Ds Max
Rigged Character Scene (Single Scene, 1 Animation File, Sliced into 5 Seperate Animations when Exported)
150 Frames
30 Frames Idle: 30 Frames Walk: 30 Frames Run: 30 Frames Jump: 30 Frames Sword Swing:
Vs (5 Seperate Scenes)
Rigged Character, Idle Scene. 30 Frames
Rigged Character, Walk Scene. 30 Frames
Rigged Character, Run Scene. 30 Frames
Rigged Character, Jump Scene. 30 Frames
Rigged Character, Sword Swing Scene. 30 Frames
Alternatively, Using Maya
Rigged Character Scene (Single Scene, 1 Animation File, Using Animation Layers?)
30 Frames
30 Frames Idle: 30 Frames Walk: 30 Frames Run: 30 Frames Jump: 30 Frames Sword Swing:
Thank you.
Replies
If you create all your animations in one file it creates a few problems.