I made this retro scifi terminal piece as I wanted to practice making game assets. I baked normals in Substance Painter and work with synced workflow to UE4. I used 4K texture for the demonstration purpose. I would really appreciate your comment or feedback on the art and design aspect especially.
Hello all! I am creating this thread to document
my progress through a personal project I'm working on. I had sketched up idea for a scene
composition a while back and have finally started it. After seeing
some photos of old retro gas pumps, I thought they had some really
nice forms with soft rounded corners that could…
This is David Schroeder, author of the 8-bit game "Dino Eggs" (1983, Apple II, Commodore 64, IBM). We're completing a reboot entitled "Dino Eggs: Rebirth." You can check out the information and video in our press kit to get an idea of this old/new game. Seeking: An artist to create the game's two main characters in a fresh…
Hey Polycount. I'm working on a Retro style radio and I can't think of what to add to the texture to make it more interesting. My first instinct as a newbie is to grunge-it-up, but the diner that I'm going to place it in isn't supposed to be a complete dive. I was thinking of maybe taping a photograph of a singer to the…
Hi, this is my M4A4 - Neon Retro. The idea for this skin is as the title says. As for the 70's / 80's sci-fi, I wasn't around then to begin with, so I only have the slight idea of how sci-fi artwork looked like back then. In any case, I tried my best. I hope you'll like it :) Steam Workshop…
Congrats to polycounter Charles for the GamesRadar writeup! http://www.gamesradar.com/32-bit-graphics-are-new-retro/?utm_source=dlvr.it&utm_medium=facebook
I realize it's supposed to be retro, and the concept's shading looks great, but IMO it's a *too* blocky - pull up some actual retro fighter jets, and you'll see that most of their shapes are rounded and sleek; or scifi of the day; . Your wings could also has way, way too many loops. You could easily cut that down to a…
I would like to do 128x128 or 64x64 textures for a retro look, kind of like http://store.steampowered.com/app/442780/ that and minecraft. Has anyone done this before, Any tips or workflow info on doing this? Can the smart materials and materials scale down this low? I'm still new to Quixel so any info on anything would be…
The game I'm working on was shown off at PAX earlier this year. We also recently showed at Indiecade. 350 independent games were submitted and 32 game got nominated for various awards. Retro/Grade was one of them. We ended up winning the audience choice award! They had they really neat awards made. Little robots made out…
My submission for the Polycount Contest! Desert Eagle - Retro (http://steamcommunity.com/sharedfiles/filedetails/?id=690706155) This skin was inspired by 70s 80s Sci Fi Comics (Logans Run, etc.) Image 1: http://www.bfi.org.uk/sites/bfi.org.uk/files/news/logans-run-1976-001-poster-00o-a97-1000x750.jpg Image 2:…