I would like to do 128x128 or 64x64 textures for a retro look, kind of like
http://store.steampowered.com/app/442780/ that and minecraft. Has anyone done this before, Any tips or workflow info on doing this? Can the smart materials and materials scale down this low? I'm still new to Quixel so any info on anything would be helpful really.
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Pixel art is definitely not something that DDO is designed to do out of the box, but I don't see why you couldn't accomplish it. It's just a style like any other. Creatively using masks and stylizing your textures with DDO should be as simple as it is in Photoshop or other tools.
Also in 3do is there a way to tile the plane mesh by like 2 in each direction so i can see how the seams look when the texture is tiled? Like have 9 planes all next to each other so i can see the seaming in each direction?
I kind of would like to kill 2 birds with one stone, back 10 years ago or so you were able to make higher resolution textures like say 1024 and then if need be drop them down to 512 and they would still look fine. Has this improved? I would actually like to make really high res textures and then also just drop the resolution to very low like 64x64 or 128x128, would that look good or very bad? Is there a good way to do this now? I want to make my own good texture library that can be future proof, I think in 5 or so years texture resolution will be very high, but yah I'm kind of in the mood to do pixel art style right now but also not have to make the same brick texture again in high resolution or wall texture etc...
Also what are current gen game texture resolutions usually at right now (not pixel art).
I believe 4k is the high-end of texturing in most game engines.