when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
I'm an animation student in need of a realistic soldier Maya rig for my upcoming demo reel. The only ones I've found so far are fairly cartoony... and I'm looking for something realistic if possible. If anyone has a rig kicking around or knows where I can get one it would be much appreciated. Cheers!
Very realistic. cool. The Proportions might be off a bit, but it's hard to tell because corpses like this have odd shapes to them. Again, very realistic!
Made for Faes AR an #RPG #AR #Game #app a #Cleric Golarion #Armor made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #dungeonanddragons #pbrtexture…
Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…