I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
I'm trying to convert a script that I use for transferring UVs to use connect component to draw edges between selected verts. Current it draws a single line and then gives a weird error. Warning: Can't perform polyConnectComponents4 on selection Here's the current python script import maya.cmds as cm #grab all the selected…
I'm a 2nd year student at the University of Hertfordshire, and I am currently pulling my hair out because I can't seem to find a way to get my code to work. I'm creating a tool, for my coding class so it has to be in python, that will export everything in my Maya scene as FBX files that will be translated at the world…
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
https://area.autodesk.com/tutorials/writing-and-reading-3ds-max-scene-sidecar-data-in-python/?fbclid=IwAR0LdFBKdCkdy-CnznK8_W2nvmVNztlcJVVmXYLHHW83gRXsy5AIZbbNIjw "In 3ds Max 2019 custom file streams were exposed in the C++ API and MAXScript. This feature was a direct response to customer feedback…
Hi guys, I just wanted to share this new autorig scripting tutorial for Maya. It's a ten video tutorial series teaching how to write python modules in Maya. Have a look! https://www.youtube.com/watch?v=lBK6KSkFkwI Tutorials are here: https://blaabjergb.com/autorig-scripting/
Does anyone know if it is possible to download the Maya Python Command Reference? I can not find any sites to do this. I would like to use the reference on my laptop when I have no internet access.
Huge per-vertex operations are typically slow when going with just maya.cmds and pymel due to the nature of the programming language (Python). What I would suggest is to use the Maya API instead. Easiest stepping-stone into that would be the Python bindings (OpenMaya). Create a vertex iterator (MItMeshVertex class) and…