I started this project back when the second season of the show ended and just recently had the time to finish it. I really like the aesthetic of the new Loki suit and had a good time recreating it. More pics at my artstation https://www.artstation.com/artwork/5vkgkg?notification_id=6204201531
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
hey Im new here i just start new challenge i will try to create every week new art work, I started today, her is the artwork for today https://www.artstation.com/lanfan7 any support, or feedback
I have a maxscript bound to a hotkey that lets me toggle the visibility of my currently selected modifier in the stack...but it won't update the eyeball icon unless I interact with the command panel in some way. I did find this little snippet: colorMan.reinitIcons() that does the job, except it also automatically reselects…
Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.
I am just really anxious right now with being afraid of my future due to my stupid mistakes, let's say you are an self taught artist currently at a college specialized for a field that is far away from art, for example economy. But you have been working on your portfolio for many years so you have a fairly good one. Is it…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.