Created this for the WoW Legion Sketchfab contest. Have not reach the WoW aesthetic yet but learning for next project! Sketchfab link : https://skfb.ly/SDzG
With this project I wanted to create my own library of materials built in Substance Designer that could be used in varying situations inside Substance Painter without relying on an existing materials. Also to bring over some common textures I frequently use in Photoshop into the Substance workflow. While there's certainly…
This is a 701 801 plugin to create floors quickly and easily. Big thanks to MonkeybrotherJr for this:poly121: INSTRUCTIONS: Installation: Unpack and put in "Configs" or "Kits" folder. Mac users only: FML uses GEOS, an external python library. A .dmg with the library is included and needs to be installed manually. How to…
Hi everyone! I have created some World of Warcraft: Warlords of Dreanor fan art. Looking for feedback on how I can improve it! Thanks! Marmoset Viewer Link Also on ArtStation.
http://www.dailygaming.net/index.php?name=News&file=article&sid=230 [ QUOTE ] Metallica is fearful that album sales could decline if their fans were able to simply walk into any Gamestop or Best Buy and purchase an $80 video game that contained one of their songs. [/ QUOTE ] I can't stop laughing at it. Edit: i'll admit I…
Hi guys, I just thought I share a short video showcase of the finished project. Unfortunately I didn't have time to create a night time lighting scene. I would appreciate some feedback. Thank you. https://vimeo.com/1183138391?share=copy&fl=sv&fe=ci
Edit: Final render, characters rigged and posed, rendered in Marmoset. For my final major project at uni I'm creating 3 Assassin characters, one robot, one human and one creature. Here are my initial concepts for each character. Owl Creature Assassin. Robot Assassin. Human Assassin. WIP My Owlman Zbrush sculpts so far, (I…
20 hours or so of work. Fell in love with this gun after I found a picture or two of it and felt the need to re-create my own in 3d. This is the first actual project that I've kept up with and taken so far as to bake, texture, and then render out as a complete model and comes as a product of the ~300 hours I've poured into…
Hi everyone! =) https://bit.ly/WoodenChestElb I've been working on this Hero Prop for a while now, as a benchmark of the Fullmetal Alchemist scene I'm currently making in UE4. Wanted to make something that's as photorealistic as possible, to compare to Quixel Megascan stuff, while staying in the norms of Real-Time. Please…