I've been working on this Hero Prop for a while now, as a benchmark of the Fullmetal Alchemist scene I'm currently making in UE4. Wanted to make something that's as photorealistic as possible, to compare to Quixel Megascan stuff, while staying in the norms of Real-Time. Please click on the artstation link to see more 4k High-Res still and animated renders to check it out from all angles and close-ups !
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Thanks a lot!!!