Hello there, I understand that Epic doesnt want us to export their statics/textures ect... but I wanted to create terrain in Ued then export to max so that I could model directly onto that terrrain... This would make my inexperienced life much better I imagine. Is there a way that I can flag my uniquely self-made terrain…
Hey there, a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues): When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss map into an RGB or A-channel of another map or is it possible to change settings to export it separately? Or is it not…
I'm using a ZTool that has ~100 tileable subtool bricks. Is there a batch export for all the subtools or does ZBrush require me to export each subtool individually?
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game
Hello! I'm trying to export my character with some CAT animation from 3ds Max to FBX. I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs. And that's how it looks in UE4 How to get rid of them?