Hi polyounters.I working this high poly model.I made the featers with clay tubes, then i used flatten on the edges to make is a little more sharper.But i think its not the best workflow for this.it looks wavy and pinny:( Help me plz! Which brushes are good for this beveled shapes?How can i fix the wavines?or anyone know a…
Ok we have a hypothetical situation, a couple, person A and person B (don't limit yourself to one person or the other being male or female, or perhaps they are both male or both female) are fooling around. A says to be "no" or some other indication to B to stop. B may slow down, or not acknowledge the sign at all, but the…
Hello guys, thanks for taking the time to help me out. I'm running into a bit of a problem in my game I'm working on. The script is working correctly at runtime; and when I encounter enemies, the combat gets loaded and set up correctly. However, when I run the combat 'for each' loop that iterates through each member in a…
Well yeah that's the problem with not having a scene structure and embedding everything in the object instead : In the long term, I can very well have a desire to rename material files to fit some sort of convention. In a usual 3D program it would break the link, but there would still be a way to point to the new name. I…
Hello there! I'm new to the forums but I was told this would be a good place to come for feedback, criticism and general advice/tips for sculpting. I started using ZBrush last Sunday and set myself the task of modelling a character (originally just a head, but I decided to make the full character), I'd recently watched The…
slowly getting back on working on my OC after being frustrated with it for a while, still defining the forms/proportions but it already feels way more skin-like than before also, another weapon concept attempt, really liked this one, i will probably make it
FWIW, besides automatic decimation I think there could be a lot of value in having a simple and reliable non-automatic Reduce/Increase brush letting the artist decide where to add and remove detail by simply brushing over certain areas. It could be as barebones as "increase/reduce 2x", or some other simple way to define…
What is this piece for? I'm guessing its not visualization for an actual location. Product demo? I used to work for a viz company that specialized in windfarms and large infrastructure projects. I learnt the hard way (by going over budget) that high detail rendering and complex materials were completely wasted on the…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.