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Re: The Walking Dead
Reply by
cptSwing
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Dec 2012
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General Discussion
So in 20 years, most of the current walkers'll have decayed enough not to pose a problem anymore? (skeleton collapsing etc.?)
6 results
Re: 'The Last Archway' [Handpainted diorama]
Reply by
mrgesy
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Dec 2015
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3D Art Showcase & Critiques
I like the concept of the living world decaying. Have you done a quick sketch of how things would look?
2 results
Re: [UDK] Overgrown City
Reply by
konstruct
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Jul 2012
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3D Art Showcase & Critiques
I think a little more structural decay is needed. those buildings are just so clean and crisp underneath all that veg.
3 results
Re: New/updated portfolio site
Reply by
nfrrtycmplx
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Dec 2006
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3D Art Showcase & Critiques
Looks good man.. nice stuff. I second Pior's comments about the decay/paint chippin... but solid non-the-lez
Re: Steampunk vials set
Reply by
razz
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Mar 2015
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3D Art Showcase & Critiques
How about different materials for different sort of vials? Stages of decay? And I agree with Zombinian, glowing stuff is always cool ;]
Decaying Vintage
Topic by
System
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Apr 2010
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The Q-Branch Quote game!
A recent film. Quote: "Why would I do that? I'm trying to help you!" Quote: "You look scared! What are you scared about?"
The Beast - Revenant Sphinx
Topic by
PitBull
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Feb 2016
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Allegorithmic's the Beast
Hi everyone, my idea revolves around the concept of the betrayed ancient king with Eastern influences, a fusion of decay and monumentality. Will be posting sketches soon.
Re: Article about the end of our world... sort of
Reply by
pliang
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Jul 2008
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Hmmm...try thinking a few decades earlier...perhaps 1929? At this rate of decay its gonna be rotting to its core by September imo...
Re: When I render it's all White?
Reply by
AtlusZMH
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Aug 2009
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Technical Talk
sometimes the light intensity can be EXTREME even if its set to just 3 or 4.. do you have decay on your lights?
Re: Abandoned places in the world.
Reply by
man_o_mule
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Nov 2009
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Yeah i'd have to agree. Way more water damage than dirt. lots of discoloration and general decay. not so much dirt.
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