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Help creating Overwatch Edge Decals?

Rhemi_
polycounter lvl 3
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Rhemi_ polycounter lvl 3

Hello!

I'm trying to replicate this edge decal from overwatch into my current scene. Here is an example of OW's decal

and here is mine

When in world normal view, the decal shows properly but when lighting is built, the look is different and barely noticeable from a distance.

and finally here is my decal material (Nothing crazy)


If anyone know what I could be doing wrong or how to fix the issue please help :) Thank you!

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