Hi guys, I`ve made this Real time low poly model inspired on the design of Jim Dobbler. I made the basemesh using Xsi, some details and retopology with zbrush and rendered using Marmoset. Hope you like it!
Done this as a side project to practice my hard surface modelling skills and also to try out both Quixel and Marmoset. The whole concept started with a quick doodle I made in Max. Feedback is always welcome:) https://www.artstation.com/artwork/QR9Zl
Working on this, looking for some major suggestions to bring it to pro level. Be harsh, very harsh, but constructive. About 2880 tris atm 1024 diffuse.
Hi everyone, I'm new here, starting a project on a game character, this is my concepts and colour pallet so far, any tips, and feedback would be well appreciated. Thanks.
I really like this kind of stuff Battle Angel, Ghost in the shell; at least I used to. that kind of stuff doesn't seem to be very popular in Japan though (at least as far as I know). feed back appreciated.
My first time modelling a human face with blender, tried to add a steampunk look to him and the background. i hope getting some feedback on how i could improve it.