I've had better success with XNormal's Open RL baker vs. CUDA baker. Also, I'm curious if CUDA is too important with 3d-Coat since they also have a OpenGL version.
Yeah, baked in the same scene, just duplicated the baker. Tangent space was never touched and remains mikktspace everywhere. Double checked and rebaked all normal maps. I even made a completely fresh scene. Here you can see three different meshes. Far right is lowpoly in the original highpoly to lowpoly baker, in the…