Hello everyone! This is my first time posting on Polycount. I lived in Thailand for some time and decided to draw upon my experiences for my next environment. Thanks for tuning in and as always I welcome your feedback. Images are my own except the 2 as indicated by red marking. -Jud
thingie... My entry for the Eat3D contest - not sure why I didn't make a thread for it before :( . I will just dump all the pictures I took. Because I'm lazy like that. messy wireframe! My plan is to make a nighttime shot of that as well, since I experimented with glowy lanterns at one point and it worked kinda neatly. I…
Currently working on my first outdoor environment and I would love some pointers on composition, lighting and what not. I haven't decided yet what time of day, but as of now, I'm thinking of golden hour(6 degrees below/above horizon). Not sure why, but it feels a little flat in some places, bad textures and/or lighting?…
Hello guys, Another try at rendering a portrait in Arnold, doing my best to leave the uncanny valley :) Used texturing XYZ Non-destructive workflow that Jeremy Celeste explained in this tutorial https://texturing.xyz/…/non-destructive-and-interactive-wor… Another goal was to try and create haircut completely in XGEN, using…
@MadnessArt I think it might be the normals (i have them bumped up real high in the UT3 editor). Will relook at the texture map just to be sure. I kinda didn't want any "real" Asian words tbh. I could have a sign that says "americans suck!" on a cross walk sign and not even know it :\ Any help from a gringo like me would…
Practice for making characters. I want deus Ex HR/Crysis arms. She's also have a carbine/short automatic Rifle and a hover bike and rendered in unity web browser. So far only got the gun blocked in. I want a flip-out-able foregrip and slide-out-able stock.
Hello everyone. I started working on a new scene, my reference is this concept art that I spotted in one of the previous monthly noob challenge concept thread: From Wang Rui - http://www.wangrays.com/ I am only just starting... First quick blockout I am starting with the texture of the ground. I first made some of 12 tiles…
doh! I would say there is a few things causing it but they all have to do with the eyes. Her eye cavities are pretty shallow which is often a common trait among asians. One of the contributing factors to that is asians often have very little fat on the eyelids, its almost just skin so it tends to lean towards a flatter…
Hey guys I'm doing anatomy study as part of a bigger personal project that I am planning to undertake. my subject is more of a skinny physique. my goal here is to make him look skinny but lean (skinny enough to make out the bones) I find this a bit more challenging than the conventional masculine physique and could not…
Hi polycount! =) I found this concept somewhere in the interwebz and I just had to make that into 3d, now this has turned to another portfolio project which I will use to get internship on november. This time I don't have any deadlines and I mostly do this on my free time. I plan have it done somewhere during or in the…