I have never done a proper blockout before. I am working on a level now for UDK. It is a fairly large urban scene. I ultimately want to create a few modular sets and snap them together to follow my blockout. The game will take place in this specific part of Brooklyn. I probably won't stick exactly to the real world map,…
Boosting the signal on this. Trying to help everyone find something quick! http://www.gamasutra.com/view/news/227842/More_layoffs_strike_Lord_of_the_Rings_Online_studio_Turbine.php
Hi folks, A programmer and I have been working on our Unity game, Urban Mage, for awhile and now are looking for artist to help with the production. We have spent a year designing and prototyping and now its time to bust it out. In short the concept for the game is that it's a fighting game that has a RPG style. The story…
Hi guys, Steve Henricks made this project to demonstrate the use of SubstanceTools in Substance Painter and Designer. Please take a look and let us know what you think! Substance Tools products created with Allegoritmic's Substance Designer for Substance Designer and Substance Painter, are available in these stores:…
Hi, I've started working on new simple project inspired by one of Mike Yakovlev's arts. I'm using SuperAverageMan from ZBrush library as a base mesh. ZBrush shots (helmet): Progress with garment in Marvelous Designer: