This is a really good start. I would say if you want to push it to the next level I would look at some reference of some real buildings. Also on things like the pipe running up the building, make sure to use soft edges to give it a rounded appearance even though it doesn't have many faces. But keep up the good work and hope to see more! =]
This is a really good start. I would say if you want to push it to the next level I would look at some reference of some real buildings. Also on things like the pipe running up the building, make sure to use soft edges to give it a rounded appearance even though it doesn't have many faces. But keep up the good work and hope to see more! =]
yeah you are right about that pipes. Thanks. One question: should i use NURBS for pipes or polygons like other things?
You should look into learning the whole zbrush pipeline and workflow, and also maybe look at using quixle in your texture creation...both have big learning curves more so zbrush but well worth learning and will make your creation look current gen
You should look into learning the whole zbrush pipeline and workflow, and also maybe look at using quixle in your texture creation...both have big learning curves more so zbrush but well worth learning and will make your creation look current gen
Yeah! can i use mudbox instead of zBrush for environment modeling? I have used mudbox in past and also it's cheaper than zbrush(10$ monthly).? I'll learn quixel as well. Thanks!
Yeah! can i use mudbox instead of zBrush for environment modeling? I have used mudbox in past and also it's cheaper than zbrush(10$ monthly).? I'll learn quixel as well. Thanks!
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into modular peices that fit together like a jig saw..for instance build a window section, a door way, trim strips to break up sections of wall. This will also so enable you to mix and match stuff up a little
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into modular peices that fit together like a jig saw..for instance build a window section, a door way, trim strips to break up sections of wall. This will also so enable you to mix and match stuff up a little
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yeah you are right about that pipes. Thanks. One question: should i use NURBS for pipes or polygons like other things?
okay thanks!
Yeah! can i use mudbox instead of zBrush for environment modeling? I have used mudbox in past and also it's cheaper than zbrush(10$ monthly).? I'll learn quixel as well. Thanks!
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into modular peices that fit together like a jig saw..for instance build a window section, a door way, trim strips to break up sections of wall. This will also so enable you to mix and match stuff up a little
okay thanks!
okay thanks.