Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Just wanted to share one quick time-saver tip I learnt recently by accident: You can quickly set up a whole PBR material auto-assigning all textures to corresponding slots by just drag-and-dropping all textures from explorer onto a thumbnail of the material in Material Tab. Filenames should follow the following structure:…
Hi Guys, I'm Camille from CG Elves. I'd like to announce that we've released the 1st complete Marvelous Designer online training program. Marvelous Designer is a cloth simulation software used by leading artists, game studios and 3D studios for games (like Assassins Creed), 3D animations and for movies like the Hobbit, TED…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…
Hello everyone. I'm a game design student and i'm currently working on my BA project, its been proceeding quite well till now.Most of the sculpting/modelling/texturing is done but a great incognita has shown up recently: animation. And the time is running out, 6weeks to go. I know this might be the wrong place to ask since…
Do you have a special workflow for producing assets quickly? yes, cubemap or even just a hemisphere sky, something with a gradient instead of just a flat color. I never make a 3d scene without it; it fixes areas which clip to black, which is a tell-tale sign of computer games graphics (never happens in Hollywood/TV). With…
Just saying .avi or .mov doesn't tell us what codec you're using. Quicktime/Animation is a lot bigger that Quicktime/Soreson. Here are my suggestions: For Quicktime files, use Sorenson 3 at medium or high quality. Down side: bigger than Divx files, but anyone who has quicktime installed can view it. Plus, you can use…
Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…