Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
Thank you very much for your advice, without a doubt I will apply it in my next project, I will also write down all the feedback regarding those already published, it is never too late to make improvements and thank you very much again!
Looks like a smoothing problem on the mesh. Have you tried applying a smooth modifier or clearing the smoothing groups in editable poly? Or it could also be a uvw map problem. Apply an unwrap modifier and check the seems for texture padding issue.
Hey guys I purchased this add-on a few days ago. I’ve encountered an issue where applying the plugin changes the rotation of parts. I’ve tested this on simple geometries. I’m using Blender version 4.0.2. Is there any solution to this problem?
Hello everyone, I need advice on how to improve my portfolio, I've been applying for a hard surface weapon/prop artist position in multiple studios for the past months without any concrete feedback, so I need advice on how to improve my portfolio or in applying for the position, any advice is appreciated, Thanks you.…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…