Hi! We didn't add the cube initially because the resolution would be incredibly high. Knald tessellates primitives at a ratio of 2 triangles per pixel on the imported texture at level 7, so a cube would require 6* the resolution of the plane primitive (as the cube consists of 6 faces). The numbers soon become pretty mind…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Ok, I got ahold of the restaurant today and made a reservation. Sadly, they couldn't do 7, so it was 6, or 8:30, so I said 6. Here's the breakdown: Thursday, 3/26, 6:00 PM Tropisue
You could use vertex painting, thirding (tiling the middle of the texture, but having a unique top/bottom. Typically it's more like the 1/6 is unique the middle 4/6 tiles with itself, the bottom 1/6 is unique.), or multiple textures.
You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.