thanks, i'm glad you like it. i divided the texture in three different ones (1x M249 [2048²], 1x EOTech Scope [512²] and 1x AmmoPouch with Ammo [512²])
i was wandering if someone has the time to make me a cool free rounded headtexture using this head template size is 512 by 512 thanks guys! :D :D [PHP] [/PHP]
Car #10 completed and rendered in the Unity Game Engine. The final poly tally is 860 polygons and the asset uses a 512 x 512 PSD texture for the diffuse and reflection (in alpha channel).
Hi Friends, Its my 1st post in polycount, it a wheel Barrow do in 3ds max and texture in photoshop 1278 triangle used in wheel Barrow texture size 512 * 512, Diffuse, Normal, Specular. Plz kindly comment..
2048 x 2048 resolution for what will eventually be a 512 x 512 texture. Starting with higher resolution maps can provide more detail when it's eventually downsized to the actual in-game resolution.