I would have thought that packing would be right down the machines line of work, but you'll be the one to know. Could be so useful for vehicles and more complex machinery, so many elements and the space is easily wasted. Yeah, I wish I could hide polys in the unwrapper, for selection purposes and to just to be able to see…
Hello everyone! I made a diorama recently of a space I'd love to live in. I tried to go for a fantasy aesthetic, while still keeping some more modern elements like the seal plush. I modeled everything in Maya and rendered in Unreal 5. I used a very basic texturing technique (still am developing UV and material skills…
If the low poly is one element and all the verts are welded together, there isn't anything to split. Just make sure the cage doesn't intersect with itself and the bake will be fine. It'll bake the everything not just the back of the chair part. What'll happen though is since the rest of the HP chair isn't there for the…
I'm working on a scene with a character in Marmoset, the scene grew as I added elements to the scene after it reached 1.5 GB and (7-10 million triangles) I started experience crashes on loading scene in 50% of cases. After I added 10 more millions triangles, the scene file reached 2.2 GB size and now Marmoset always…
Here are some pages and prep work samples from an interactive book for the iPad I've been working on. Download from iTunes here. Each page has interactive elements that relate to the story. These involve pre-rendered animations as well as real time 2D physics engine based simulations. I used Zbrush to create the characters…
Hey guy's I was just wondering about the pipeline for face customization in MMO's which I imagine varies between morph points, alternate assets and bone based deformation? Has anyone here worked on a game with super face customization? Swapping elements is one thing but the complexity of the character customization on the…
Hi all, Here I will share all the updates of the creation of my latest project, the reversed sci fi trike :) This started out as a quick block out design practise but I ended up making a game ready vehicle now. The final lowpoly will also be rigged so all important structural elements need to be fully functional. My main…
http://riskofraingame.com/ [ame=" https://www.youtube.com/watch?v=uj4UeGEOzmo"]Risk of Rain [OFFICIAL CO-OP GAMEPLAY] - YouTube[/ame] Anyone playing this game? It's a 2D platform shooter with some randomized elements. It's so much fun until you die. Because once you die, you need to start over just like in the old days.…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
Hey all, Here is a character I'm working on for my portfolio. Here's a recent screenshot of the hi-poly. I'm in the process of reworking and splitting the hard surface elements up then I'll move on to retopology for final detail and polish. Hair is also being reworked and split up into separate subtools to help with the…