Hey all,
Here is a character I'm working on for my portfolio. Here's a recent screenshot of the hi-poly. I'm in the process of reworking and splitting the hard surface elements up then I'll move on to retopology for final detail and polish. Hair is also being reworked and split up into separate subtools to help with the soft transition between each major section of hair. Critique is very welcome.
Early sketches for the character concept as well as pose/silhouette.
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Thanks a lot. The material is called Orange plastic Black & Decker. Just edited the diffuse, roughness and refraction. Also has a very subtle AO pass overlayed at low opacity in PS.