Hey guys, I'm trying to randomize some vertex colours, Tried looking for a script but couldn't find one except for Vertex Chameleon. Right now I don't have the luxury of acquiring new plug-ins and what not, so I was wondering how to do it with just Maya. I want to bake AO into vertex colours and modulate(multiply)it over…
Hi, I've got trouble getting a usable displacement bake from Maya. introduction (you may skip it): I am used to the transfer maps tool from Maya 2010 (which we used at work). With 2017 (or even earlier) AD removed mentalRay in favor for Arnold. This means no more baking of AO maps with the transfer maps tool. So I decided…
Hello everyone. I'm just wondering if there are any good tutorials for the Quixel suite out there, I have checked out the wiki but as good as it is to get going with it, it kinda lacks in some areas. For instance I have a problem with masks and been scouring the Internet for tutorials or similar in that department but they…
i must have a dozen different pbr water shaders for unreal. Rivers, oceans, ponds... every type of water. All from different authors. as mentioned, of course you can transport the textures anywhere you want but the shader itself is always dependent on the language / engine.
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
Did you consider that you just dont know (yet) how to use the AI properly? There is a random component, yes. But you can very well prompt craft and refine until you get the results you want. I was able to combine various elements that I wanted to see. The more specific and the more elements you want, the more difficult it…
recently i tried natron and made a noot noot meme, and people who watched it liked it so i decided id try to make a short clip with multible shots, and to keep me motivated i need a place to log my progress. story: a office lady goes ftom door to door in some sort of montage with evaluation papers and is seemingly in a…
@Special KBS - Thanks for your appreciation. Base pattern is made with a shape node attached to splatter circular, and then transform2d from there onward to get the arc shape.Stone pattern can be changed at any point. @Myging - Thanks for your appreciation. Here are some links to get you started -…
manual chamfer has never been an option to me. i've been using the doublesmooth with smoothing groups in max, wich lacks an equivalent in maya i gues. its nondestructive, but you don't have as much controll over the bevel as with opensubdiv. as far as i understand it you can transfer the edgeweight using fbx between…
I want to find your colonies on Delta, and destroy you for being a noob. I would do the same for Vitor for the "no military action" comment. I've successfully destroyed all the attacking fleets of an entire top ranked alliance. They didn't realize the time and cost of sending attacking ships a great distance. I had plenty…