Hey everyone, I'm about ready to call my latest environment finished. Titled, "Leaving Solace" I wanted to do a piece that evoked something of a pensive emotion, that I could develop using a skillset I'm not normally exposed to at work: atmosphere & lighting, and dabble in to Mudbox some more. Here's the original concept I…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Actually, I'm having some serious trouble finding the CryTB.dll plugin anywhere on the internet. I can only really find documentation that says that it was publically available in the past, and it's marked "Obsolete." Here: http://docs.cryengine.com/display/SDKDOC3/Normal+map+baking+with+xNormal It looks like they have…
Wow, I wasn't expecting this much response for this little thread. :poly142: You guys are probably right, I think I should have blocked out the environment first to at least get a sense of shape, scale or mood. My logic at the time though was since the layout/composition was pretty simplistic (putting asset detailing…
Welcome to the board, its a fantastic place to learn and give/recieve feedback! Slipsius is right, you want to mirror on something like this, you are going to want to be as efficient as possible, if you look at his layout there is barely any wasted space as a result of the mirroring. you could probably go even further by…
It makes sense that people have these issues. Also the bugs and such are simply because this is still in BETA, so yeah you will see lots of bugs. I think many people are really missing the point. Mudbox simply does things faster and easier than other tools. It is more expensive because it is MORE professional and it saves…
You've taken to Vig's suggested nicely, however, there's quite a bit more to do to this piece to really sell it as a believable structure. First we'll talk about some basic mistakes that are easily corrected. A little planning ahead of time on the next piece you'll do and you may find these 'mistakes' are easily…
I woudn't consider myself a great designer, but: http://wiki.polycount.com/CategoryCharacter <-Polycount wiki http://www.polycount.com/forum/showthread.php?t=98113 <-Hazardous workflow http://www.3dtotal.com/index_tutorial_detailed.php?id=1276#.UOT_v280V8E <- an old tutorial i did.…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…