About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
(*Final update*) So I finally wraped up the bird man! I would have loved to push the textures a bit more, but i had to close my two entries at some point. Here are my final images for Swain! Thanks for the feeback Guys! (Initial Post) Hey guys! This is my 2nd character for the contest. I'll be redesigning Swain, the master…
Hey, been working on this guy for the past couple of days as a periodic break from work. He originally was just a quick anatomy study turned generic monster, which you can see here. I mainly wanted to try out skin texturing with the Quixel Suite, and practice tweaking Marmoset 2's skin shader. After the gross initial…
Hello everybody! I would like to invite you to my offer. My company provide an Outsource Animation & Art service for Games. I've got my my good and experience artists. We can do: - 3D and 2D animation of characters, creatures, vehicles and other objects - Cinematics videos - Motion graphics - Marketing videos - 3D and 2D…
Hello Polycount! My name is Anton, better known as Vir Norin. Here are some models that I did a while ago. Most of them just a simple practices (I enjoy the process of sculpting more than making renders hence lot of images don't look finished). And here is a project that I'm working on right now. It is called T.E.O.G.O.D.…
Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
Hey, like a few others who posted here I am looking for some feedback on my tyrannosaurus assignment. I decided to go for a "real" feel to the t-rex with a lot of the my references for the muscles and skin coming from the discovery channels documentary. This is my first real creature pipeline, only previous thing i have…
Hello Artists! My business partner and I have been working on a Multiverse themed Tabletop Roleplaying system called "Cosmic Cluster Saga" (Copyrighted). We are currently in the Beta phase of development with and have started commissioning artists to start drawing characters, races, bosses, ships and other pieces of art…
Hello dear folks from Polycount ! My name is Maxence Burgel, i'm a freelance concept artist since 8 years (already !). I've worked on a lot of small/medium project for differents games, but i always had one goal: One day, i will work at Blizzard. Dream job. Most of my experiences as concept artist was about landscape and…