here is something to consider, I remember that during my winter runs I had to prepare myself pretty well. - Im not sure if you guys mean by waterproof as windbreaker gear. I suggest windbreakers because they (duh) keep the wind from dropping your body temperature below what it needs to be (to start out with anyways, after…
I've always dreaded learning to sculpt. It always seemed like something that'd be beyond me. I'd try out a demo for some program, watch a tutorial on some simple thing like how to make a lumpy rock, and would totally suck at it. "I can't even make a rock", I'd think. Tears would be shed, and egos would be wounded.…
hey guys, So my recent project I am on is using maya 2008 and I am finding whatever they did to the cut tool (split polygon) has turned it into a frustrating sack of shit. if you turn off edge snapping so you can say cut geometry based on a texture over 50% of the time when you go to end the cut, it just disappears.…
What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
As something of an antidote to the current culture of nerdily nitpicking bits of style and logic in games and films and whatever, here's one in which to vent on decisions taken in the game development process that just seem totally alien to a reasonably normal human who's bought the thing to play. Not bugs and fuckups that…
Is there even such a thing? I don't need an explanation of what it is, I don't need to know that nothing is perfect and everything should have wear and tear (to some degree blah blah). As in a lot of tutorials for texture creation just make the texture and then say "lets scratch it up by overlaying this texture with some…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
What Are You Working On? Adriel.L Afklamer Baj Singh C86G dustinbrown EZ3D gametime Gav goart iacoccakhen Isaiah Sherman Joel Zakrisson Jonas Ronnegard Justo Kaamea kaktuzlime Kazperstan Kuhlhaus last leleleo MadGunslinger Makkon maxivz miguelnarayan Obscura PeterJWilkes Pixelatedkiwi polygoo quocanh.info rohMizuno Sanna…
Hello all! I'm currently working on a student led game and I'm working as an environment artist. Brief description of the game so the assets will make more sense: Its camera is isometric (similar to Diablo's camera). The location is on the side of a snowy mountain. Our art style is leaning more towards Firewatch and Heroes…