Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…
great advice there Vig! To add some input of my own...I've been doing a lot of texturing over the past year (some 100 or so complete during it) and I can say that I haven't used many brushes at all. I tend to stick with a simple hard-round brush, set to wet for 99% of my texturing. I used to use several different brushes,…
Does it looks the same when you don't use virtual textures (the settings you posted above should not affect your single asset that much - this is more about load balancing .. kind of, also this does not tell if you are using VT for your texture slots)
I am new to doing items for Dota 2. The only program I know well is Maya and Zbrush. I have had no problem opening the models in Maya using the Maya folder. However I have had some issues getting the original textures onto the model once it is in Maya. If anyone who has been making items in Maya could help me get these set…
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…
I really do apologise for making a whole thread about this. But I have been looking for so long for a texture/brush that resembles what water looks like after it's dried while dripping down a surface. You can see it used on this dumpster- inparticularly on the bottom left image. I've checked brusheezy and cgtextures, and…
Hello everyone, I was sent here by an animator friend of mine Andrew Helenek. I'd like to introduce myself, I'm concept/texture artist and I'm really into moba style games. As soon as I found out about the DOTA 2 workshop I had to jump aboard. I'm looking to collaborate with 3d artists and animators if anyone is…
Hello guys, Autodesk have removed mental ray from 3dsmax and with that removed baking options such as: -Ambient Occlusion (Baking skybox with scanline is way to slow) -Any cool light bouncing (Using final gather) -High poly models baking (Scanline is super slow) Arnold doesn´t have any baking option. Everything need to be…
TRIXTER Berlin is currently looking for experienced Modelers&Texture artists to join our team at the beginning of June and work until mid of August approximately. Task: Hard Surface Modeling. Software: Maya, Substance, game engines Location: Trixter Berlin. This is an on-site job. Remote work is not possible.…