Hi everyone! I've been doing a lot of research on this topic. I wanted to create a setup to animate my last character's face, it was quite hard to find out and I decided to make a tutorial to at least give you a starting point if you are starting at facial rigging. Its my blog here:…
Hey guys, I'm looking to pose a character in Maya (it's my first attempt at doing stuff in Maya) and maybe do some simple animations. To be honest, I don't want to spend any time creating a custom rig, and neither do I feel confident working with a ready-made rig that I would be able to find online. I remember a guy I knew…
I really enjoy making and tinkering with rigs inside of Maya, but something has been bugging me lately. Most of my rigging knowledge comes from this tutorial from the Maya Learning Channel: https://www.youtube.com/watch?v=MV4XRgmTynY It advocates using separate joint chains for different bodyparts, as opposed to keeping it…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
Hello there, first post here. So I finally wrapped my head around zBrush and made my first finished model in combination with Blender. This will be a character for a game I'm working on so I need to rig it. I don't have too much experience and I'm kind of confused about the use of T-Poses. Especially when it comes to the…
no thats not what im referring to... rigs have to be made to be scaleable... a modern rig does have a lot of math inside... if there is no compensation node you cant scale the rig... its part of the rigging process to make it scaleable... https://www.youtube.com/watch?v=a9nLpe20s24 and take a look…
Hey folks, I'm working over a project of mine in UE4. Also, I have facial motion capture solution and photoscan skills However, I have no knowledge at all in 3D modeling/texturing/rigging/uv What will be the best approach to do it? What is the easiest way? Can the texture be directly applied on let's say MakeHuman head…
Hi @bitinn =) Short answer : YES Longer one : Instead of having to learn tedious stuff, spent all your money with complex tutorials on old softwares which were never made for animators put only patched so "it could work", you can go throughout Akeytsu and find love for animation back again (and for rig too ;) ) From my own…