Hello there, first post here.
So I finally wrapped my head around zBrush and made my first finished model in combination with Blender.
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This will be a character for a game I'm working on so I need to rig it. I don't have too much experience and I'm kind of confused about the use of T-Poses. Especially when it comes to the arm and hand region. I modeled my character to have the arm in 45 degrees, the elbow normals pointing backwards and the hand being horizontally (see picture)
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I'm actually working on the rig and having difficulties when twisting the hand. Is this topology (which probably uses way to much faces) any good for rigging or am I just bad at Weight Painting?
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Would love to hear some feedback!
EDIT: I think I'm just bad at weight painting.
EDIT2: Yeah, okay my problem was Weight Painting. This can be closed, I guess?
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