Hello there, first post here.
So I finally wrapped my head around zBrush and made my first finished model in combination with Blender.
This will be a character for a game I'm working on so I need to rig it. I don't have too much experience and I'm kind of confused about the use of T-Poses. Especially when it comes to the arm and hand region. I modeled my character to have the arm in 45 degrees, the elbow normals pointing backwards and the hand being horizontally (see picture)
I'm actually working on the rig and having difficulties when twisting the hand. Is this topology (which probably uses way to much faces) any good for rigging or am I just bad at Weight Painting?
Would love to hear some feedback!
EDIT: I think I'm just bad at weight painting.
EDIT2: Yeah, okay my problem was Weight Painting. This can be closed, I guess?
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