I think it's important to differentiate between actual Damascus and the replication of it. The majority of Damascus I've seen isn't actually Damascus, but a replication. http://www.minnesotafarriers.com/Damascus.htm The pattern of Damascus all depends on how its forged. If it's only layered steels with different carbon…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Hey, thanks for your reply. I did it this way because it was the only way i knew. Yes distance field is expensive but i thought if i develop a game i would use vertex colors instead. I wanted to do this guide because i worked on it for some time so why not share my knowledge. I see that they added "world height" option to…
Thanks for your reply throttlekitty! The video was really helpful! The reason why I didn't succeed is that once I've created the simulation of the sheet, that follows a circular line around an object, I can't replace the alembic of my simulation with the particles, keeping unchangend the offset of my instances. In short,…
I'm trying my hand at rendering in UE4. My goal with my current project it to replicate, or get as close to, a rendering I did in Substance Painter inside of the Unreal Engine and I would like some advice on how to do that. Here is what I currently have: And this is the render I made in Substance Painter that I am trying…
Hey guys! I'm currently working on replicating a crossbow tower by Dong Hwan Ji. Still in the current stage of modelling the base out, my plan is to keep it low poly (inspired by riot games), and hand paint the texture to replicate the original texture of the art as well in 3DCoat. Still contemplating if I should bevel the…
I am researching visual styles for a project. I am looking into Realistic, Emulation and Abstract. i have also chosen 3 games styles to inform my research. I am looking at "Mirror's edge" (Realistic), "Borderlands" (Emulation) and "Madworld" (Abstract). This one is my progress on Emulation. Bear in mind I am not trying to…
Hey man, I just looked at your deviantart page (get an actual portfolio site, deviantart is a major repellent to people looking to hire). Your work is actually not bad, you show a clear knowledge of form and how to produce them in 3d. So, let me tell you, that's really all you need. There is no magic zbrush tutorial for…
haven't tooled around with the dof yet but I do think this is a great looking shot, I am just having trouble seeing it as the establishing shot for the piece; maybe it replaces what I was trying to do with the "kneel down" shot?
http://lmgtfy.com/?q=michelangelo+david I dunno bout everyone else, but David always looks funny to me. Looks like you're trying to replicate the face of david without a clear understanding of the anatomy and decisions that were made about proportions. I suggest doing some sculpts of basic anatomy stuff without any goal of…