Hello I am wondering if there is any cool good video tutorial out there about making a fantasy dragon or medieval character out there? I mean the cool expensive videos like eat 3d or the like ... In zbrush of course and may be 3dsmax base too :) ...
Torn Banner has just launched our SDK with Steam Workshop. Chivalry: Medieval Warfare, the brutal first person slasher and Medieval multiplayer game has just released its SDK and integrated the Steam Workshop, allowing for custom community content. Its expansion, Chivalry: Deadliest Warrior will also launch (November 14th)…
Summary: Team Chivalry is looking for a talented character artist who will be responsible for creating high quality character assets for our FPS medieval warfare project. This person will work closely with our Team Leads to ensure aesthetics quality is kept at our high standards. This person will be well versed in creating…
Fantasy/Medieval MMORPGs. Don't get me wrong there are some really well done one's out there, but for fucks sake we need some new styles! It's like they're trying to beat WWII shooters and space marines for the title of most played out genre.
How am I going so far in terms of originality? I feel like I should make him look less medieval looking, but I'm not sure, I need to speak with my co-writer and co-director to see what he thinks.
Managing material channels like that in ps is a real nightmare. I know, I did it like that in the dark medieval ages. I'd lay them out all in a 3d software , bake base maps and masks and continue in Substance. Either Painter or Designer based on the requirements.
This is cool, reminds me of Tor's medieval city. Are you using tiling textures, and vertex painting for the wood and plaster of the buildings? Also I would maybe try to match the color of the grass texture with the color of the grass clumps, the transition feels a bit too harsh for me.
After a nice thanks giving break, I'm back at work on the night hunter:) been referencing more medieval armor and refining the design. I wanted to have the sculpting done by December 1st, but at this rate, I probably wont finish the sculpt until next weekend.
Torn Banner Studios is looking for a talented, team oriented Technical Animator to contribute to our recently released game Chivalry: Medieval Warfare, a multiplayer first person slasher. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we…
Hey guys did this Watch Tower for a RTS Game . I used 2 Trim sheets which were already being used in other buildings and made this from them and added detail with 2nd UV channel . I hope you guys like :)