The consensus on that seems to be that Max is better for game art and Maya is better for film and animation, then I'm hearing very conflicting replies about blender "sucking" then being "better than both" Quick background: Video Editor / Motion GFX artist with AE have modeled and textured models in Wings3D and Metasequoia…
Intro: Chaos Forge ( http://chaosforge.org/ ) is currently in urgent need of a concept artist for an upcomming 3D roguelike game. What is a roguelike? "The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement." - Wikipedia Our roguelike will be…
Twitter DevBlog Hello World! I'm extremely excited to introduce you Invertium, a a 2.5D platformer indie game I'm developing in my free time with my friend Chris Estevez. I will be in charge of the graphics, from 2D concepts to 3D game ready models. He's the developer and also, the game designer and founder of Lunar…
"Known issues: I know my character isn't great, say, her arms are too thin. Whether I can fix it is down to my ability." No. It lies down to you measuring the diameter of a good reference model, and thickening yours appropriately. You can do that. Forget the myth of the artist feeling/improvising things. Observation lies…
I am glad someone asked this question so I could chime in and say that yes, there are people on it! http://www.whatistheorb.com/ I have been working as an indie on this project for a year+ now because I have never seen a game use African Mythology or culture in a complete way. Most games use African peoples as tribal or…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
Hello everyone, my name is Joshua. I'm looking for some dedicated and serious minded artists for a project of passion and future endeavors To go ahead and get this out of the way, I don't mind paying for your time. Either by a flat fee, or by profit sharing. However, this project isn't meant to be a quick money grab, it is…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
Puzzle meets old school beat 'em up? Sounds like the indie game i was working on not too long ago! Just make sure your core combat and puzzle gameplay bleed together to become the sum of their parts. You don't want a "slow" action game, or a "punishing" puzzle game. As for how us indie guys are doing, I'm still "surviving"…
I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV is on and a beer at my side. Everything is set so I can start writing this thing. As for now I have absolutely no idea if i'ts going to be a packed wall of…